![]() General Improvements 3.5. ![]() Instead of requiring two ascension perks to be taken, each Ascension Path is now a tradition tree unlocked by an ascension perk.The Synthetic path is now split into two paths, Cybernetics and Synthetics. It is HIGHLY recommended to use Irony Mod Manager to set and order your mods. Reworked the Ascension Paths from Utopia. I recommend you join The Stellaris Modding Den's Discord to keep up with Stellaris mods. If you have any problems, questions, comments, or suggestions, leave a comment and I will answer ASAP! I continually update and refine this collection to make it the best it can be. This collection runs well and all mods are compatible and tested. ![]() Traditions, ships, planetary infrastructure, traits, ascension perks, technology, diplomacy, civics, governments, and subjects no part of the game is left vanilla with this collection. These are just the core mods many other mods supplement these to enhance the whole Stellaris experience. This Mod Adds All Ascension Perk Slots FGRaptor to the Stellaris Game. Interested in crafting unique empires and species to fit your style? Mods like Ethics & Civics, Government Variety Pack, and Xenology will help you do just that. You can have up to 5 civic slots in an Ironman game with Galactic + Divine. How about a more diverse and exciting galaxy to explore? Planetary Diversity, Real Space, and Guilli's Planet Modifiers will spice up the exploration phase of your game. Want a longer and wilder progression? Say hello to end-game mods like Ancient Cache of Technologies and Gigastructural Engineering. Do you like starships and combat? Extra Ship Components has you covered. DescriptionThe ultimate collection of mods for Stellaris 3.7 aimed at giving the most amazing and fun (and hopefully somewhat balanced) experience available.
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